#1239: Katana

KATANA

DC COMICS MULTIVERSE (MATTEL)

Hey, remember when I was talking about Suicide Squad yesterday?  Well, I’m gonna do some more talking about it today.  If I’m very lucky, this will be my last bit of talking on the Suicide Squad front.  As noted yesterday, one of the biggest flaws with the movie was just how under-utilized anyone not named “Deadshot” or “Harley Quinn” was.  Boomer at least got some characterization (mostly due to Jai Courtney’s scenery chewing performance), but today’s focus, Katana, gets a whole lot of nothing.  No fancy introduction, no particularly good fights, next to no dialogue, and no anything else that would make her even slightly interesting.  Karen Fukuhara really tried to inject something into the character, but there just wasn’t anything there to work with.  Anyway, she got a figure, which I’m looking at today.

THE FIGURE ITSELF

Like yesterday’s Captain Boomerang, Katana was released in the second Suicide Squad-themed assortment of Mattel’s DC Comics Multiverse, which hit well after the movie’s release, thereby guaranteeing that most audiences would have zero interest in the figure.  You know what might have solved this problem?  Shipping all six figures at the same time! (In Mattel’s defense, the most recent series of Multiverse wasn’t split in two, so maybe they’re learning)  The figure stands about 6 1/2 inches tall and has 25 points of articulation.  The ab crunch can move a little bit this time, but not much more than Deadshot’s.  Of course, the elbows and knees are both unable to make it to a full 90 degree angle (really restricting for a sword wielding character).  Also, the ankles on this figure are essentially useless, which makes it very hard to get her to stand.  How do you screw up ankles this badly?  Okay, the movement’s not good, but it’s all for the sake of the sculpt, right? Well, that wasn’t the case with Boomerang, so it’s probably not a shock to find it’s not the case here.  All of the joints stick out like sore thumbs, her torso is flat and thick, her arms are super spindly, the legs and pelvis continue the trend of not really looking like any human ever, and the head doesn’t really resemble Fukuhara at all. Perhaps the worst piece of this already pretty bad sculpt is the sash which holds the sheaths for her swords.  The sash itself is super thick and juts out really far from the figure’s hip, in a way pretty much no real fabric ever would.  The sheaths are separate pieces, and they are actually too small to properly fit in the proper slots, leading them to shift out of place a lot.  This is particularly bad with the smaller front sheath, which tends to naturally fall so it hands straight down, thereby making Katana look like she has a certain appendage that she shouldn’t really have.  It’s really a mess.  Who looked at that and went “yeah, that’s okay?”   As far as the paint goes, Katana’s alright, I guess.  The colors are all pretty basic, but there’s at least some interesting character work on the left leg and the back of her jacket.  She looks way too clean to be from the movie, but she fits with the other figures in that regard.  Katana includes a long blade and a short blade, neither of which she can actually hold properly, as well as the head and pelvis of Killer Croc, the CnC I’ll never be finishing.

THE ME HALF OF THE EQUATION

After determining that Boomerang was only $1, I went back and also grabbed a Katana figure.  Not really sure why her, aside from the whole $1 thing.  I was actually in a bit of a hurry, so these were the only two I grabbed, and by the time I made it back to that particular Walmart, they’d been mostly cleaned out.  Alas, no more crappy $1 action figures for me.  I’m not gonna lie, Katana’s a really rough figure.  I’d have a hard time telling you whether she or Boomerang was the worse figure, just due to the large number of issues associated with both of them.  For $1, I feel like I got what I paid for, but I can’t imagine ever being willing to spend even close to full retail on this thing, even if I *had* liked the movie.

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