#0762: Arkham Knight

ARKHAM KNIGHT

BATMAN: ARKHAM KNIGHT (PLAY ARTS KAI)

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When I was first starting to duck my head into the whole video game thing, I tended to stick to games based on properties with which I was already familiar. That meant I stuck with comic books and super heroes a lot of the time. Comic book-based video games have a reputation in the past of not always being the best they could. That being said, in the last few years, a few have been a bit better received, such as the Batman: Arkham games. The third (main) installment in that series, Arkham Knight was released earlier this year, and received a number of toy tie-ins. Today, I’ll be looking at one of the figures of the titular antagonist, the Arkham Knight.

THE FIGURE ITSELF

ArkKnight4Arkham Knight is the third figure in Play Arts Kai’s Batman: Arkham Knight line. He was released in September of 2015. The figure stands about 10 inches tall and has 49 points of articulation. The posablity on the figure is generally pretty great, though it’s worth noting that the joints are ratcheted, which can make moving them a little bit tough at first. He gets an all-new sculpt, based on the character’s appearance in the game. Well, more or less, anyway. Play Arts Kai has added their usual dash of stylization, in order to keep him consistent with their other figures, but the design is pretty much unchanged. It’s a pretty solid design, overall, and it’s got a cool “anti-Batman” vibe to it. The sculpt does a good job of translating the design into a real, physical object. There’s plenty of detailing, especially on the armored parts, and everything’s nice and sharp. He’s got softer rubber pieces for his upper torso, shoulder pads, and belt, all of which are very well sculpted and add a nice level of depth to the figure. The folds in the fabric portions of his costume (mostly the pants) are sculpted very dynamically, which definitely gives the figure ArkKnight3a sharp look, if not a super realistic one. The sculpt does a good job overall of integrating the articulation, though some areas, such as the wrists, are a little more obviously joints, and other joints will leave odd parts of the underlying sculpt exposed. Arkham Knight’s paint work is very nicely executed. Everything is pretty cleanly applied, and there are a lot of nice subtleties that add a lot to the figure. The faceplate of the helmet is definitely my favorite part; it’s cast in a semi-translucent dark blue plastic. The eyes on the helmet are set just a slight bit lower than they would be on a normal person (since they’re actually just HUD representations of eyes, not the real thing), which gives AK this weirdly unnerving quality. The figure is packed with a pair of handguns, a larger gun (which, I believe is meant to be a combined version of the two smaller ones, in-game), an extra folded up front grip for the larger gun, an extra head without the clear faceplate and HUD eyes, four pairs of hands (fists, trigger finger, relaxed, and open), and an articulated display stand.

THE ME HALF OF THE EQUATION

I haven’t actually played any of the Arkham games, but I’ve picked up a few of the figures here and there. I though Arkham Knight had a pretty cool design, so I was looking to pick up one of his figures. I had originally intended to get the DC Collectibles version, but I ended up deciding to pick up this guy when I found him at Baltimore Comic-Con (in no small part due to some pushing by Tim). He’s my first Play Arts Kai figure, and he’s a lot of fun. I’m definitely glad I decided to get him.

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