#0523: Romeo Blue




One of the coolest things about Pacific Rim (apart from giant robots fighting giant monsters) was the rich history of the Jaeger program of which the film gave us a few brief glimpses. Jaegers defeated outside of the confines of the main story had just as much effort put into granting them a unique name, design, and fighting style as those who were front and center. After three series of figures, NECA’s Pacific Rim line had covered all of the Jaegers who had a notable role in the film, so NECA has turned to those more minor Jaegers of which we only get a few flashes. The first was Tacit Ronin, and the second is the subject of today’s review, Romeo Blue! Romeo is one of the more visible of the minor Jaegers, appearing in the opening montage’s parade scene, as well as a brief clip of a fight later. So, let’s see how the figure turned out!


RomeoBlue2Romeo Blue is one of the two Jaegers in Series 5 of NECA’s Pacific Rim line. Romeo marks the 4th Mark 1 Jaeger that we’ve seen in the line, which makes them the prevailing mark of Jaeger by far. The figure stands about 7 inches tall and features 32 points of articulation (33 if you count the extending left forearm). That marks the most points of articulation we’ve seen on a Jaeger so far, by quite a bit, and the figure puts them to great use, which is always great to see. Romeo has a brand-new sculpt, based upon his appearance in the movie. Initial designs for the Jaeger showed him with a three-legged, tri-pod style design, but the final film went with a more conventional two-legged look, so that’s what we get here. Ultimately, it’s a little less unique, but it makes for a pretty great standard robot design. Romeo’s sculpt is pretty much on par with the last few series of Jaegers. Going by the character’s design sheet and his two brief appearances in the film, the sculpt is very accurate to the source material. It’s all properly geometric, and it manages to look like something that’s actually built out of machined parts. The front fin, which is probably one of the more distinctive pieces of Romeo’s design, is a separate piece, glued in place. The glue on mine didn’t quite hold, requiring me to apply a little of my own. However, that’s a very minor issue, and it was easily fixed. Like yesterday’s Gypsy, the sculpt is handled in such a way as to not interfere with the movement of the articulation, which makes Romeo a lot more poseable than his predecessors (such as Tacit Ronin). It also makes getting him in a standing position a whole lot easier, which is definitely a nice change. No more shelf-diving! Romeo had one of the more exciting color schemes in the movie, and the paintwork here does a pretty great job of rendering that. Generally speaking, the paint is applied cleanly and evenly. The colors are nice and bold, and he’s got that really great pearlescent finish that we’ve seen on the last few Jaegers. The blue is, perhaps, a little too turquoise, but that’s minor, and it still looks pretty great. Romeo includes no accessories, but that’s pretty standard for the line.


When NECA first announced series 3 of Pacific Rim, and it featured Coyote Tango, my boy Tim and I were discussing the other possible Jaegers that could be made. The one the two of us were most anxious to see was good ol’ Romeo here. At the time, we never thought Romeo would actually show up in the line, given his limited screen time. So, I was thrilled beyond belief when NECA showed this guy in their Series 5 line-up. I ended up finding him at the same TRU where I picked up yesterday’s Gypsy, and I was super happy to get him. If I’m totally honest, he didn’t blow me away in the same way that Gypsy did. However, he’s still a fantastic figure, and he’s one of my favorite Jaeger figures so far!


#0522: Gypsy Danger – Anchorage Attack




Sometimes, a figure has obvious flaws. Things that you might like to see fixed on a future release. Sometimes, you buy a figure, and you think to yourself, “Wow, this figure is just fantastic. I really love this figure, and nothing can replace it.” And sometimes that stands. Other times, you’re dead wrong, in ways you just couldn’t imagine. Today’s review represents one of those times.

If you haven’t seen 2013’s Pacific Rim yet, I urge you to fix that as soon as possible. Unless you don’t like giant robots fighting giant monsters. In which case, you have my pity. Life must be so dull. NECA picked up the license to do the toys and released two series in rather quick succession, before doing a slight retool of the line with Series 3. Main Jaeger (aka fighting robot) Gypsy Danger has been a consistent fixture of the line. Today, I’ll be taking a look at NECA’s most recent version of the character.


GypsyDangerAnchorage2Anchorage Attack Gypsy Danger was released as part of Series 5 of NECA’s Pacific Rim line. She’s the 4th Gypsy to see release and the second of the re-tooled Gypsies. Gypsy stands almost 7 ½ in height and even with the missing arm, she manages to have 21 points of articulation. She’s one arm down and she’s still got 4 more points of articulation than the first two Gypsy figures. Gypsy is based on her appearance following being damaged by Knifehead in the film’s opening fight scene. It’s a pivotal moment in the movie, illustrating the end of the “Golden Age of Jaegers,” while simultaneously giving the lead character a little bit of pathos. It also happens to be a look that Gypsy was seen sporting on a few of the posters for the movie, so it’s a rather key look. The figure uses the Hong Kong Attack Gypsy as a starting point, adding a new head, upper torso, left arm, and lower right arm. Simply put, this figure’s sculpt is nothing short of amazing. The small details are incredibly sharp and defined, the proportions are spot on, and not a single detail is out of place. At a small scale like this, it can be easy to lose some of the finer details (like on the first two Gypsies), but not here. This looks like a miniaturized version of the model in the movie. The new lower arm featuring the plasma cannon looks spot-on. That’s a piece that was worth the wait. In addition, the figure’s articulation has been worked in amazingly well. The figure features a great range of motion without sacrificing the sculpt. In general, this figure just feels really solid. More so than sculpts, paintwork was something that felt a little lacking on previous figures in the line. That’s changed almost completely here. There are a few small instances of bleed over, but in general the paint on this figure is clean and full of lots of layers of detail, making it look like the figure is really built out of iron. If I had one complaint, it would be that I’m not sure how well the bright orange ends on the damage work. From a normal distance, the work well to convey super-heated metal, however, they do just kind of look like orange dots up close. Still, they don’t really detract from the rest of the figure. And I can’t get over how cool that pearlescent finish looks. Gypsy is packed with a spare lower arm, so that she can be displayed sans-cannon. It’s nice to have the option, and it makes that poster look even easier to pull off!


When NECA first announced that they would be re-working their Gypsy Danger sculpt, I was intrigued but uncertain. Seeing the Hong Kong Attack figure in the package, it didn’t seem that different from the Gypsy I already had, so I passed on it for other things. While seeing a friend’s play with Super Awesome Girlfriend last weekend, I came across a Toys R Us which had both Series 5 figures in stock. I knew I wanted Gypsy’s Series-mate Romeo Blue, and I figured this Gypsy looked different enough to warrant a purchase. Having actually taken one of the new Gypsy figures out and messed with it, I can see that passing on Hong Kong Attack was a mistake. Comparing this Gypsy to the Series 2 Gypsy is like comparing night and day. They look like they’re from two different lines. It’s rare for a toy company to top themselves on a figure this quickly, but NECA really shines on this figure. Holy crap, this figure is so cool!


#0521: Mas y Menos




There’s sort of a tradition amongst the successful animated adaptations of comic properties of having a unique character, not from the comics. X-Men: The Animated Series had Morph, Superman: The Animated Series had Livewire, and Batman: The Animated Series actually had two pretty big ones with Renee Montoya and Harley Quinn. Teen Titans continued the tradition, not only with a number of villains unique to the show, but also with Titans East members Mas y Menos, a pair of Spanish-speaking twins who possessed super speed so long as they were touching. Now, there were a few things of note about the two of them. First of all, they never got any focus episode or anything, in contrast to the other members of Titans East. They just showed up with the fully formed team, with no real explanation. Second, they actually preceded the appearance of usual Titans speedster Kid Flash by over a season, which was certainly interesting. Anyway, they ended up with figures in Bandai’s Teen Titans Go! line, which I’ll be looking at today.


MasYMenos2Mas and Menos were part of the 4th series of Bandai’s Teen Titans Go! line. They actually weren’t packed together; Mas came with Aqualad and Menos was packed with Wildebeast (reviewed here). Now, usually I try to review figures as they were released, but a) my Teen Titans Go! collection is scattered all over the place, and b) Mas y Menos are almost exactly the same figure, making two separate reviews seem a bit silly. Alright, so the figures are about 3 inches tall and they each have 5 points of articulation. So, remember how I give Bandai a hard time about the atrocious scale of this line pretty much every time I review it? Yeah, Mas y Menos are some of the worst offenders. In the show, they were supposed to be rather small. At 3 inches, they’re at most a half an inch shorter than the rest of the line, which isn’t really that much of a difference. And, they more or less keep the proportions from the show, making the figures look like they come from a different line entirely. When placed next to figures like Cyborg (or packed with Wildebeast) who are already too small, the result is really laughable. Okay, so the hilariously bad scale’s been addressed, but how is the sculpt looking past that? Well, from the front, it’s not bad. The internal proportions are pretty decent, and they do actually look a fair bit like the characters on the show. There are a few etched details, all of which are straight and clean. “Wait, Ethan,” you say, “Why do you specify ‘from the front’?” Well, hypothetical reader, that’s because viewing these figures from the side reveals that they’re like half the thickness they should be. It looks as if the poor twins got run over with a steamroller or something. Those poor kids! We’ve covered the scale, we’ve covered the sculpt, surely the paint can’t be that bad! Well, to be fair it isn’t. Or it wasn’t. It was well applied, it was fairly clean, and the colors were pretty well chosen. Why the past tense? Because, as I’m steadily learning, Bandia paint is the closest we’ll ever come to a physical manifestation of the past tense. Mas y Menos once had good paint, but it’s just sort of flaked off over time, not through rigorous play or poor storage, but just through exposure to that pesky air we seem to have so much of these days.


Like so many of the Teen Titans Go! line, I was actually quite excited to get these figures. Titans East in particular were my favorite set of characters from the show, and these two were a key piece of that. Why wouldn’t I be excited for these figures? I think these two may have been what shattered the illusion of the line for me. After picking them and the rest of Series 4 up, I just kind of had this disinterest in getting the rest of the line. I wish I could say these figures hold some sort of redeeming quality, but literally the only thing in their favor is that they’re the only figures of these two ever made. And that’s disappointing. Thanks Bandai….


#0520: The Beast




So, here’s a fact a few people reading probably don’t know: though he debuted and has been a prominent member of the X-Men, the first real bit of notoriety gained by Hank McCoy, aka the Beast, was his admission into the Avengers in Avengers #137. Since then, he’s kind of pin-balled back and forth between the two teams. Due to licensing and such with Fox, he’s generally paired up with the X-Men for merchandising, so most people think of him with them. I myself actually prefer him with the Avengers, but that’s just me. Anyway, Beast just wound up with not one but two new figures in Hasbro’s Avengers Infinite line, and I picked one of them up. Let’s see how he turned out.


GreyBeast2Beast (or “Marvel’s Beast” as he’s listed on the package) was released in the 5th Series of Hasbro’s Avengers Infinite line. The packaging seems to be exclusively referring to this line as “Marvel Infinite” and the character selection is actually pretty sparse on true Avengers figures, but Hasbro seems pretty dead set that the actual name of the line is Avengers Infinite. They know best, so I’m just gonna trust them. The figure is roughly 4 inches tall, with 19 points of articulation. The figure lacks wrist and waist articulation, with is rather annoying, especially for a character like Beast. It seems Hasbro is trying to cut down articulation on the smaller line to save costs. Beast was available in two versions: Blue and Grey. At first it may seem like just a paint swap, but the figures are actually pretty different. If you couldn’t tell from the pictures, the one I’m looking at is the Grey Beast figure, which is the rarer of the two. The look is based upon Beast’s initial furry appearance, during his short solo series. By the time he appeared in Avengers, his fur color had been changed to blue, and he stuck with that. Over the years, Beast has become bulkier and more feral, but this sculpt takes him back to the basics. The sculpt is all-new to this figure (though many of the pieces are shared with his blue counterpart) and it’s quite well done. Beast is bigger than others in the line, but not gargantuan; he has the stocky strongman look that the character sported into the 80s or so. The proportions are all pretty much what they should be, something AI and its predecessor Marvel Universe have been known to struggle with in the past. The figure is coated almost from head to toe in a furry texture that is really well rendered and sells the characters beastly nature quite nicely. All of this is topped off by a head sculpt that is a near perfect translation of the “Classic Beast” style head. For all the expert work that was done on the sculpt, the paint is a bit sparse. The figure mostly relies on the molded grey, with some flat blue for the shorts, and a few black and dark grey details. Most of the paint is on the head; the eyes and mouth are pretty good, and the hair’s not bad. There’s a random spot of black on the chin, which I feel certain isn’t supposed to be there. The only other paint is on the forearms, where his hair is painted black. There isn’t really any transition work, so he just has the big black spots on his arms, with looks weird. Overall, the paint’s not atrocious, but it could definitely be better. Beast includes no accessories.


I picked up Beast from Target. I was actually looking for some of the new Marvel Legends at the time, but I came across this guy and the rest of his series. I’ve been working on a MU Avengers display for a while, and being able to replace the existing Cat Beast with this guy was definitely nice. The figure really has some issues with paint, however the underlying sculpt is strong enough that it ends up saving the figure. And now I’m gonna sit here and wait for Hasbro to release this guy painted blue so that I can have a proper Classic Beast.

#0519: Toyman




And here we have another DC Universe Classics review. Watch as the reviewer sets in on the figure. He first starts with the photograph, taking care not to frighten it away. Then, he sets out to write the review, making sure to avoid the dreaded “Mattel sucks” rant, for fear of scaring of the one or two viewers till reading after this, admittedly, very strange introduction. What does this have to do with toys? Not a thing! Okay, so for today’s review, let’s have a look at Toyman, a Superman foe who, ironically, hasn’t had many figures. How about that?


ToymanDCUC2Toyman was released in the 18th Series of DC Universe Classics, a series commonly referred to as the “Super Friends” series. The line-up of the series featured four of the Super Friends-original “ethnic heroes,” as well as two unrelated figures, and Toyman here, who is based on the character’s rather unique appearance from the show. The figure stands about 6 ½ inches tall, and he sports 25 points of articulation. Toyman makes use of the tall skinny buck that Mattel implemented in the last five series of the line (after failing to do so several times before). It’s mostly the same body used on Creeper (reviewed here) though it’s a better fit for Toyman, who should be tall and thin, than it was for Creeper. The body is overall a pretty decent sculpt, but the arms and legs are a bit on the long side. The pelvic area is also really boxy, which looks odd in comparison to the rest of the sculpt. Also, the articulation is kind of a mixed bag. He’s one of the few figures to get double joints, but they’re only on his arms, not his legs, which feels odd. Adding to that the stiffness of the torso and the legs, and the arms just seem strange. In addition to the base body, Toyman has a brand-new head and an add-on for his shoulder piece. Both of these are pretty decent sculpts. I have to commend them on making the mask work in three dimensions, as I’m sure that wasn’t super easy. The face is really well done too; he looks pretty much exactly like the character did on the show, but done in such a way that he still fits very well with the rest of the line. Toyman’s paintwork is about par for the line. Everything is pretty much clean; there’s not really any slop to speak of. The line work is all pretty sharp, and the colors are all pretty bold. Best of all, the yellow doesn’t suck, which is always a good thing. Toyman included a spinning top, a yo-yo, and a piece of the Apache Chief Collect-N-Connect.


I kinda passed on Series 18 when it was initially in stores. Not intentionally, or anything. It just kind of happened. I ended up finding Toyman, along with a fair number of other later series DCUCs, at Baltimore Comic Con. The dealer was offering a bulk deal, so my brother and I picked up 5 figures between us. Toyman was one of mine, and he was the one I wanted the most. I actually really like the goofy Super Friends design, and it’s the one I most associate with the character. I was bummed when DCD’s Super Friends line didn’t get to him, so I’m happy that he showed up here. The base body isn’t without it’s issues.

#0518: Rex Gannon




When I was younger, I was that rare kid who really wasn’t into video games all that much. In the last few years, that’s changed a bit (having a brother, a girlfriend, and a best friend who are all pretty into such things tends to have a slight influence), but games are still very much secondary to my other interests. That said, in my youth I was known to get addicted to the occasional online side-scroller game. One such game was The Indestructible Rex Gannon, where you played as the title character, who had to work his way through spike pits and evil guards. It was a pretty simple game, but I really enjoyed it. I was also thrilled to find out that the game’s site offered a figure of the titular hero. The figure was produced by the now-defunct Plan B Toys, who were produced a few assortment of generic soldiers and firefighters before going under. So, let’s have a look at Rex.


RexGannon2Rex was produced by Plan B Toys to be distributed through the Rex Gannon site. Officially, he’s part of their Special Forces line, but his more cartoonish head meant he never quite looked at home with the rest of the line. Rex is about 6 inches tall with 19 points of articulation. In the game, Rex is actually depicted in an orange jumpsuit. However, in order to keep the costs on the figure manageable, Rex had to make use of whatever pieces Plan B had in production at the time. So, Rex ends up being depicted here in a uniform that is rather similar to those worn by the enemy guards in the game, with the story being that he stole one for infiltration purposes. That’s pretty clever if you ask me. Ultimately, Rex ends up being a new head on the basic German Soldier body from Plan B’s World War II line. The head is a pretty decent sculpt. It manages to capture the look of Rex from the game pretty well. It’s certainly not the most detailed sculpt in the world, but all the important details are there. Rex definitely has a little bit of a Doc Savage look to him, which really fits that whole “Indestructible adventure hero” thing.  The body is a little outdated in a few spots, especially when it comes to the joints. That said, it’s pretty well proportioned (in fact, Plan B tended to bank on the more realistic proportions of their figures when compared to their contemporaries) and it’s incredibly well detailed. The body is absolutely loaded with texture work, and it looks pretty darn amazing for it. Each piece of clothing has been given its own texture, and the shoes even feature proper shoelace detailing. For something made by a smaller company over a decade ago, the detail on this is really amazing. Rex’s paintwork is pretty solidly handled as well. The basic paintwork is all pretty clean, with no bleed over or slop to speak of. The head has the cleanest work. The coolest part is definitely his bright green eyes, which stand out really well against the more drab colors elsewhere. The body also features a darker wash, which brings out the texture of the clothing very nicely. Rex included a handgun, a holster, a handful of pouches, and a machine gun, of which I’ve only actually managed to hold onto the machine gun.


So, like I mentioned in the intro, I purchased Rex through the site which hosted the game. I actually found out about the figure and the game from my favorite toy news site at the time, Raving Toy Maniac. I recall that I only had enough money for either this figure or the Toyfare exclusive Jason Todd from Hush, and I chose this figure. Ultimately, Jason Todd ended up being the better long term investment, but I can’t say I ever felt like I made the wrong choice. When Rex arrived, his box had been personalized by his designer Jesse DeStasio, with a little profile of Rex and a note that read “Contains: One extremely pissed off Indestructible Man” written in silver sharpie on the side. That definitely made me feel pretty cool about my purchase. Rex is one of those figures that probably will go unnoticed by most people, but he’s tremendously fun. I had actually forgotten how much I enjoyed the figure until I pulled him back out for the review.

#0517: Boba Fett




You know who has the license to everything? Funko. And when I say everything, I mean literally everything. That includes mega-toy-selling license Star Wars. What’s kind of funny is that Funko has separate deals for Star Wars, Marvel, and Disney, due to getting them before Disney bought the former two. Which means that Funko actually had the “full” Disney license before Disney did! Isn’t that kind of wacky? No? Maybe just vaguely interesting? I’ll settle for a solid “not boring.” Anyway, one of the earliest licenses to appear in Funko’s popular Pop! form was Star Wars. Today, I’ll be taking a look at the line’s version of everyone’s favorite bounty hunter who never actually does anything, Boba Fett.


BobaFettPop2Boba Fett was figure #08 in Funko’s Pop! Star Wars line. He was one of the initial assortment of figures in the line, which isn’t all that surprising, given the character’s popularity. The figure is about 3 ½ inches tall. Like the Marvel Pop! figures, contractual issues meant that the Star Wars Pop!s couldn’t actually be “figures.” So, Boba here is actually a bobble head, with no real articulation. Like just about every other Pop! figure, Boba features a unique sculpt. The sculpt features some of the usual Pop! trademarks, such as the larger, slightly more squared-off head, and the more squat body. However, the helmet means he doesn’t have the usual Pop! face. The sculpt is fairly nicely detailed, though some of the details are a little on the soft side. It’s a bit more forgivable on Boba, since the bobble heads are made from slightly thinner plastic than regular Pop!s. All of the necessary elements of Boba’s design are present, simplified down a bit, but they’re all there. There’s no denying who this guy is meant to be. Boba’s paintwork is pretty decent work. Like most of Funko’s efforts, there are a few spots with bleed over, and one or two fuzzy lines. The colors are all pretty well chosen and well applied, so that’s cool. It’s worth noting that he’s based on Boba’s appearance in Return of the Jedi, which is indicated by his gauntlets being colored red. In a rare move for a Pop! figure, Boba included one accessory: a black display stand with the Star Wars logo. The figure doesn’t have any issues standing on his own, but it’s a cool touch nonetheless.


So, umm, I’m pretty sure that I bought Boba from Target when these guys were first released. Amazingly, I don’t have a direct recollection of getting him. I think that I picked him up shortly after moving into my first college dorm room, so I may have been looking for stuff to populate my desk. I believe the last of the Robot Chicken: Star Wars specials had aired around that time, so I was on a little bit of a Boba Fett high. Anyway, Boba’s actually a pretty decent Pop! and ended up encouraging me to keep up with the style after I had been a little disappointed by the DC Pop!s. To date, he’s actually the only Pop! Star Wars figure I own (though I really do need to get that Biker Scout…).

#0516: Katma Tui




Occasionally, the randomized list from which I pick the next review doesn’t seem quite as random as it should be. Right now, it seems like it’s in a DC Universe Classics sort of a mood. Which is alright, I guess. This does, however, mean that my typical re-hash of my issues with Mattel seems more than a little redundant. So, yay for the readers! No “Ethan hates Mattel” rant.  One of the things that the line definitely had a focus on (outside of re-creating Super Powers) was the Green Lantern side of the DC Universe. Since I’m a pretty big GL fan, I really didn’t have a problem with that. So, what do you get when you combine DCUC’s penchant for making somewhat obscure characters with a focus on Green Lantern stuff? You get Katma Tui, (gesundheit!) one of the earliest non-earth Green Lanterns. Katma was somewhat prominent in the GL books into the mid-80s, where she was paired up quite nicely with Earth GL John Stewart. Then she was killed off rather stupidly, and, in a rarity for comics characters, she actually stayed dead. Hence the obscurity. But, here she is, so let’s review the figure!


KatmaTuiDCUC2Katma was released in the 11th Series of DC Universe Classics. The series marked the first real entrance of GL stuff; John Stewart was the anchor figure, Kilowog was the Collect-n-Connect, and there were also two GL villains (Shark and Cyborg Superman) featured. Katma mostly squeaked in by association. The figure is about 6 inches tall, with 25 points of articulation. Katma is based on her late 70s look, from when she was one of the main characters in Green Lantern Corps. It’s the way the character looked when she was at her best, and it’s more distinctive than the generic GL uniform she had before, so it’s a good choice of design. Sculpturally, Katma’s rather straight-forward, especially for a DCUC figure. She was built on the first female buck (the only one at the time) with a new head and right hand. The buck isn’t a bad body, though it isn’t without issues. The most glaring is how small the arms are in comparison with the rest of the figure. If they were just a little bulkier, they’d look a lot better. Other than that, the body’s pretty decently proportioned (an argument could be made that the legs are a touch too long. I’m a rather long-legged person, so I don’t notice that kind of thing very often). No insanely large breasts or impossibly small waist, which is always nice to see. The new pieces fair better than the re-use here. He hand is pretty standard, but still well sculpted. The head is easily the best piece of the figure. It’s a pretty much pitch-perfect recreation of how Katma’s been depicted in the comics. To a fan of the character, it’s pretty clear who it’s meant to be. The hair in particular is spot-on, both in shape and in the level of texture and detail present. The figure’s paintwork is decent, if maybe not outstanding. The work on the head is generally pretty clean, and they managed not to make her eyes look too wonky, so that’s good. The costume isn’t quite as good. The logo looks pretty sharp at least, but most of the transitions between the green and black areas of the figure are really soft, which doesn’t grant here the sharp look she should have. Also, this is probably more of a personal preference thing, but the green just feels too dark. Katma came armed with sword and shield constructs, as well as the torso of Kilowog.


Like Green Arrow from the other day, Katma was a DCUC figure I was actually able to find at retail. My dad and I ended up coming across a pair of Katmas at our local TRU, which was pretty cool. If I’m honest, Katma’s not one of the most thrilling DCUCs produced. That said, she’s still a pretty solid figure, and I’m happy that the character was given the chance to get an action figure. My GL collection wouldn’t have been the same without her!

#0515: Hellboy




Back in the days before every comic book property under the sun was getting a movie or TV deal, it was a pretty huge accomplishment for anything that wasn’t Batman or Spider-Man to make it to the big screen. Such was the case with Hellboy, which surprised everyone by not only making it to the big screen, but also managing to do so without fundamentally changing everything about the series. That said, getting one movie made is one thing. Getting a sequel? Even less likely. In the years that followed the first Hellboy film, the film’s director, writers, and principle cast members decided to continue their fun through a series of direct-to-DVD animated movies. They produced two, Hellboy: Sword of Storms and Hellboy: Blood and Iron, before eventually returning with the live action Hellboy 2. While Mezco Toyz held the licenses for the comic and film incarnations of Hellboy, the animated license was picked up by Gentle Giant, at the time known for their statue and bust work (now they’re the ones responsible for the sculpts in Hasbro’s Star Wars: The Black Series and Marvel Legends Infinite Series). They produced HB and his teammate Abe Sapien. Today, I’ll be taking a look at Big Red himself.


HellboyAnimated2Hellboy was released in two different ways, though the figure is the same both places. He was available as a single figure, or packed in a set with the two movies. My figure comes from the set with the movies. The figure is about 6 ½ inches tall, with 30 points of articulation. The figure is based on the standard Hellboy design used in both animated films. He’s done here in his sans-coat look. One has to wonder if there might have been plans to do a coated version later down the line. The figure’s sculpt was original to him, and it’s really quite well done. In the films, HB’s proportions are rather exaggerated. The figure does a nice job of translating them, resulting in an (overall) sturdy figure, to a level that’s pleasantly surprising. From his head to his hooves, HB’s sculpt is very carefully handled, resulting in something that not only replicates the cartoon look, but also looks pretty great in three dimensions. Something that sets this figure apart from the vast majority of animation-based figures is texture. Many animation figures attempt to replicate the totally smooth look of the animated character, which can be rather problematic if not done right, and can also end up a little boring. HB, on the other hand, is pretty much coated in unique textures. The best work is definitely on the Right Hand of Doom, which is appropriately rocky looking, but he also has a rather neat orange peel-style texture on his skin, which is strangely appropriate for the character. The texture really catches the light just right and ends up making the figure quite interesting to look at. My only issue with the sculpt is that the shins are so thing that one of them snapped on my figure. However, this is less the sculpt’s fault and more an inevitability of the character design. Still, it’s something that warrants caution. The paint on this figure could have been rather flat, but it’s actually not, which is pretty cool to see. The base paint work is pretty much par for the course. There are a few spots of bleed over and missed lines, but nothing too bad. The strength of the paint really lies in the accent work, which does a lot to bring out the best of the sculpted work. The musculature is all outlined by some nicely handled dark red airbrushing, the RHoD has a black wash to bring out the cracks in the rocky surface, and the belt/pouches/holster have all been given a sufficiently worn looking paint job. All of this is above what is generally expected for an animation figure, which just makes it that much better. Hellboy included his signature gun, The Samaritan, an extra left hand to properly hold it, the Sword of Storms, and a display stand with the Hellboy Animated logo on it.


I kinda missed these figures when they were first released, mostly due them being in scale with pretty much nothing I owned. I ended up finding a slightly damaged HB along with the DVDs at this record store called Music for a Song. They were selling it for less than the price of one of the DVDs by itself, so I figured it was probably worth it. I’m glad I found it and decided to go for it, because it’s probably the best Hellboy figure ever made. The articulation’s great, the sculpt is great, the paint’s great. The only thing (at the time) that wasn’t great was that he really didn’t fit with anything else I owned. And then DC Collectibles started doing Bruce Timm-styled figures in the 6 inch scale. Batman/Hellboy team-up FTW!


#0514: Sgt. Flash




YO JOOOOOOOOOOOE!!!! If you’re gonna review action figures, every so often, it’s important to take a look at something from the original action figure line, GI Joe. And, while the original 12 inch Joe was the one who created the whole freaking industry, when you mention GI Joe, most people are probably going to think of the A Real American Hero incarnation that first appeared in 1982. In ’82, Hasbro was looking for a way to revitalize their brand. Instead of selling one large figure, why not a bunch of smaller ones? Each of them could have their own specialty, and if done properly, they could make use of a lot of the same parts, keeping costs down. Thus, the line started off with a group of figures affectionately known as the “Original 13.” The figures offered a mix of more realistic soldiers and some that were a bit more sci-fi inspired. Today’s figure is one of the latter, a laser trooper by the name of Sgt. Flash!


SgtFlash2Sgt. Flash (originally just Flash, but I don’t think a certain Distinguished Competition was too happy about that name) was released in the 2008 assortment of the GI Joe: 25th Anniversary line. He was part of that year’s first wave of single-packed figures. The figure is about 3 ¾ inches in height, with 22 points of articulation. Flash is obviously based on his original 1982 figure, though a few liberties have been take here and there with the sculpt. The original Flash figure shared more than a few parts with his teammates, but that’s not the case here. The good Sergeant has been fitted with an all-new sculpt. It’s not one of the greatest sculpts the line had to offer. The head is easily the figure’s weakest point. The original was sort of plain and generic, but here he’s kind of a little dopey looking. Something about him really makes me not want to trust this guy with the lasers. Another problem with the sculpt is something that actually affected a lot of the initial 25th figures. The nature of how the lower/upper arm pieces were sculpted seriously inhibits the range of motion on the elbow joints, which ends up being quite limiting on a figure like Flash, who needs to hold stuff. There’s also the issue of his chest armor being divided in half, but that’s a more minor thing. The articulation is actually pretty nice to have there. The rest of the figure’s sculpt is actually pretty great. His jumpsuit has lots of great work on the folds and such, and being able to see the collar of the knit shirt underneath is a cool touch. The quilted pattern of the armor and the etched patterns on the gloves are also very well handled, and add some character to the figure. The paint ends up being the weakest part of the figure. The red, in particular, is pretty bad. It’s uneven, it frequently bleeds over, and there’s a rather noticeable spot on his chest where something got stuck to it while it was drying. The paint on the head does an already lackluster sculpt no favors. The eyebrows are really thick, and just a tad too high, and his eyes look rather lifeless. At the very least, the boots and gloves are well painted, so there’s that. Sgt. Flash includes a helmet with a flip up visor, his trusty laser rifle, a backpack that it can plug into, and a GI Joe logo-stand with his name written on the front.


Sgt. Flash was picked up for me by my Dad and my brother. I had just gotten my wisdom teeth out at the time, and I was sitting at home watching my DVDs of the cartoon. They felt kinda sorry for me, so they bought me Flash (as well as General Hawk, who was the real winner of the two). The original Flash figure is one I’ve always wanted, but never gotten. This one’s not quite the same thing, and he’s certainly not one of the best figures this line had to offer, but he does make for a decent stand-in, and he really isn’t that bad.